Developer Journal

Dev Log Central

Daily build notes, prototypes, and polish passes straight from the InstantGames workbench. Deep dives into game architecture, AI art pipelines, and procedural audio engines.

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16 entries
Allied Frontline

Building Allied Frontline Defense: From Prompt to Playable HTML5 Beta

Allied Frontline

Fixing Tower Defense Road Alignment in an HTML5 Canvas Game

Allied Frontline

Designing WWII-Inspired Towers for a Browser Tower Defense Game

Allied Frontline

Creating Smarter Enemy Waves, Aircraft Routes, and Counter-Fire

Allied Frontline

Layered Map Design for a Better HTML5 Tower Defense Game

Traffic Rider

How I Used Meshy and Blender to Upgrade Traffic Rider Extreme Vehicles

Pixel Dungeon

Building Pixel Dungeon: Lessons From a Roguelite Crawler Experiment

Arcane Bastion

Building Arcane Bastion: Tower Defense With AI Art & Zero Dependencies

Pixel Warrior

Building Pixel Warrior: A Complete 2D Action Game Demo Using AI Tools in One Day

Galaxy Guardian

Galaxy Guardian Dev Log: Fixing the "Invisible Wall" & Tuning Combat

Poker

Building Midnight Poker: Advanced AI & Monte Carlo Equity Simulations

Blackjack

Building Midnight Blackjack: Crafting a Premium Casino Experience

Galaxy Guardian

Building Galaxy Guardian: When AI Meets Classic Arcade Gaming

Connections

Connections Progress System — January 27, 2025

Tetris

Tetris Dev Journal — October 26, 2025

Snake

Snake Dev Journal — October 22, 2024