Snake
The remake is a grid tick plus a turn queue, not a sliding sprite. The documented 312-point run is a spacing problem after those rules work.
Build the mini version Play the remakePlay a real game, then follow the connected lesson or build note. These are learning routes, not claims that every game exposes its source.
The remake is a grid tick plus a turn queue, not a sliding sprite. The documented 312-point run is a spacing problem after those rules work.
Build the mini version Play the remakeDetection only says the ball touched the paddle. The feel comes from aiming with hit position and keeping a minimum upward speed.
Build the mini version Read collision responseA state machine can pick patrol or chase. It cannot search a 15×15 board. Difficulty here changes MCTS simulation count, not a personality label.
Open the AI path Read the AI noteThe rules live in a 4×4 grid, not in Canvas pixels. Animation can slide tiles; undo and Daily mode still read the same board state.
Play 2048 Read game stateConnecting two tiles is a short path with a turn limit, not a full A* search every frame. Difficulty changes how twisty a legal path may be.
Play Match Link Read pathfindingChallenge our MCTS-powered AI in this classic strategy game. Multiple difficulty levels.
The timeless classic. Eat, grow, and don't hit yourself. Simple yet addictive.