Opening build
Start with an MG Nest near an early bend, then add Anti-Tank before armor appears. A cheap tower in the wrong place is worse than waiting one wave.
Beta Strategy Game
Build on the marked pads, start each wave when ready, and upgrade key positions before heavy armor arrives. Armored units resist light fire, and the second half of each mission demands layered flak and anti-tank coverage.
Allied Frontline Defense rewards planning before the first wave. Do not fill every pad immediately. Build a small core, watch what type of enemy appears, then spend supplies where the next wave will hurt most.
Start with an MG Nest near an early bend, then add Anti-Tank before armor appears. A cheap tower in the wrong place is worse than waiting one wave.
Upgrade towers that fire for the longest time along the route. Central pads and long lanes usually earn back their cost faster.
Do not forget Flak Radar. Aircraft punish players who only build ground damage, especially in the second half of a mission.
Armor Push gives fewer lives and punishes late anti-armor upgrades. Air Raid requires earlier flak coverage and cleaner supply spending.
River is balanced, Forest has faster bends, Coast pressures armor, and Snow rewards long-range tower placement.