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Beta Strategy Game

Allied Frontline Defense

Beta
Map River Crossing
Mission Bunker Road
Wave 1/12
Supplies 360
Lives 20
Score 0
Preparing battlefield...
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Hold the Route

Build on the marked pads, start each wave when ready, and upgrade key positions before heavy armor arrives. Armored units resist light fire, and the second half of each mission demands layered flak and anti-tank coverage.

Desktop Click to build, upgrade, or sell. Press Space for the next wave and F for fullscreen.
Mobile Tap a tower card, tap a pad, then use the action panel to manage defenses.
Goal Clear every wave in the selected mission without letting the convoy break through.

How to Win Early Missions

Allied Frontline Defense rewards planning before the first wave. Do not fill every pad immediately. Build a small core, watch what type of enemy appears, then spend supplies where the next wave will hurt most.

Opening build

Start with an MG Nest near an early bend, then add Anti-Tank before armor appears. A cheap tower in the wrong place is worse than waiting one wave.

Upgrade priority

Upgrade towers that fire for the longest time along the route. Central pads and long lanes usually earn back their cost faster.

Air defense timing

Do not forget Flak Radar. Aircraft punish players who only build ground damage, especially in the second half of a mission.

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Tower Roles and Mission Choices

Best towers for beginners

  • MG Nest for early infantry control.
  • Anti-Tank for armored vehicles.
  • Mortar Pit when grouped enemies survive too long.

Harder mission pressure

Armor Push gives fewer lives and punishes late anti-armor upgrades. Air Raid requires earlier flak coverage and cleaner supply spending.

Map reading

River is balanced, Forest has faster bends, Coast pressures armor, and Snow rewards long-range tower placement.